绝地求生steam设置
绝地求生大逃杀游戏玩家众多,但目前还没有发布正式版,优化不到位,稍微差些的配置就无法愉快的玩耍,下面小编教大家steam绝地求生设置,还你一个愉快的游戏。供大家参考!
操作方法
- 01
启动你的steam客户端,输入游戏账号和密码,点击登陆,如下图所示
- 02
进入steam平台后,点击库进入,如下图所示
- 03
在库中右键单击你的绝地求生游戏,调出菜单点击选择属性进入,如下图所示
- 04
进入C盘,将隐藏的项目前的复选勾去掉,如下图所示
- 05
进入以下路径C:\库\XXX\AppData\Local\TslGame\Saved\Config\WindowsNoEditor,找到名字为GameUserSettings的INI文件,如下图所示
- 06
右键单击GameUserSettings,选择属性,将属性界面的只读去掉,准备修改文件,如下图所示
- 07
打开GameUserSettings.ini文件,将以下内容替换以前的内容,然后保存即可:[ScalabilityGroups]sg.ResolutionQuality=70sg.ViewDistanceQuality=0sg.AntiAliasingQuality=0sg.ShadowQuality=0sg.PostProcessQuality=0sg.TextureQuality=0sg.EffectsQuality=0sg.FoliageQuality=0sg.TrueSkyQuality=0sg.GroundClutterQuality=0sg.IBLQuality=0sg.HeightFieldShadowQuality=0 如下图所示
- 08
根据上一步操作方法,将Engine.ini原来内容清空,然后写入下列的内容,点击保存即可,如下图所示 [Core.System]Paths=../../../Engine/ContentPaths=%GAMEDIR%ContentPaths=../../../Engine/Plugins/OceanPlugin/ContentPaths=../../../Engine/Plugins/Mutable/ContentPaths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/ContentPaths=../../../Engine/Plugins/RoadEditor/ContentPaths=../../../Engine/Plugins/2D/Paper2D/ContentPaths=../../../Engine/Plugins/Wwise/Content[/script/engine.engine]bSmoothFrameRate=trueMinDesiredFrameRate=60SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=144))MaxPixelShaderAdditiveComplexityCount=128MaxES2PixelShaderAdditiveComplexityCount=45TimeBetweenPurgingPendingKillObjects=30bDisablePhysXHardwareSupport=True[/script/engine.renderersettings]r.SeparateTranslucency=Falser.CustomDepth=1r.DefaultFeature.Bloom=Falser.DefaultFeature.AmbientOcclusion=Falser.DefaultFeature.AmbientOcclusionStaticFraction=Falser.DefaultFeature.MotionBlur=Falser.DefaultFeature.LensFlare=Falser.DefaultFeature.AntiAliasing=0r.ViewDistanceScale=1r.ShadowQuality=0r.Shadow.CSM.MaxCascades=1r.Shadow.MaxResolution=256r.Shadow.RadiusThreshold=0.1r.Shadow.DistanceScale=0.1r.Shadow.CSM.TransitionScale=0r.DistanceFieldShadowing=0r.DistanceFieldAO=0r.DepthOfFieldQuality=0r.RenderTargetPoolMin=300r.LensFlareQuality=0r.SceneColorFringeQuality=0r.EyeAdaptationQuality=0r.FastBlurThreshold=0r.Upscale.Quality=1r.TonemapperQuality=0r.RefractionQuality=0r.SSR.Quality=0r.SceneColorFormat=3r.TranslucencyVolumeBlur=0r.MaterialQualityLevel=0r.SSS.Scale=0r.SSS.SampleSet=0r.EmitterSpawnRateScale=0.75
- 09
同上继续修改Scalability.ini文件,原有内容删除后写入如下内容,然后保存。 [ScalabilitySettings]PerfIndexValues_ResolutionQuality="50 50 50 50"[AntiAliasingQuality@0]r.MSAA.CompositingSampleCount=1[ViewDistanceQuality@0]r.SkeletalMeshLODBias=5[ShadowQuality@0]r.LightFunctionQuality=0r.ShadowQuality=0r.Shadow.CSM.MaxCascades=0r.Shadow.MaxResolution=32r.Shadow.RadiusThreshold=0.24r.Shadow.DistanceScale=0.1[PostProcessQuality@0]r.DepthOfFieldQuality=0r.RenderTargetPoolMin=200r.Upscale.Quality=0[TextureQuality@0]r.MaxAnisotropy=0[EffectsQuality@0]r.TranslucencyLightingVolumeDim=1r.RefractionQuality=0r.SceneColorFormat=3[FoliageQuality@0]r.ParticleLightQuality=0